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Safety

Safety Drive 2 Earn

Regarding the Context of Memory Inspection Cheating Methods, there exist several ways to manipulate a game, and let's outline some of them while addressing these issues effectively:

  1. Memory Inspection Tools: Cheat engines and similar tools operate by examining the memory of a target application. They create memory snapshots that essentially function as dictionaries of memory addresses and data. These tools are primarily used to locate specific data content within the game's memory and alter it. To counter this:

    • We create an initial memory snapshot of the application.

    • Perform content-based searches (e.g., the current gold value).

    • Keep track of all memory addresses associated with the identified content.

    • Modify this value in a manner (e.g., spending gold or winning).

    • Conduct a new search for the updated content.

    • Repeat these steps up to four times until only one result remains.

    • Change the data to whatever the user desires.

    Memory Inspection Resistance Purpose: Concealing sensitive data in memory. We accomplish this by encrypting all sensitive data.

  2. Encryption Techniques: Our approach involves the use of symmetric encryption for mutable data, employing fast XOR encryption. This effectively doubles the data space used, with one portion dedicated to encrypted data and the other to a random key. This methodology thwarts common search tools, making it challenging for them to be exploited.

    Instead of merely searching for a single field, the search process now necessitates examining two fields and performing XOR operations. This significantly increases the search complexity to O(N^2), making it a less viable option. For stronger encryption and less frequently changing content, we employ asymmetric keys, tripling the storage space required (encrypted data, encryption key, and decryption key).

  3. Memory Location Policy: We implement a policy where the position of data is randomly altered every time it is read or written, utilizing an array and dynamic memory allocation/deallocation. This dynamic data movement thwarts the search algorithm described earlier, and we leverage garbage collection to store data in garbage sectors by strategically creating decoys to deceive search algorithms.

  4. Storage Exploitability: To address the potential vulnerabilities of local storage, we encrypt all locally stored data. However, sensitive data is stored securely on our servers. Users' wallet keys are protected locally through encryption via a user-supplied password, which even developers cannot recover. In case of a lost password, wallet keys are irrecoverable.

    Users are encouraged to secure their wallet keys independently. If a password is lost, users must reset their wallet using the password seed and create a new password. While there is an option for users to remember their password for key unlocking convenience, we advise against it, especially for targeted users with significant investments.

  5. Data Packet Interception: To mitigate data packet interception, we employ deterministic physical simulation. We only transmit user inputs and validate physics calculations on the server side. Even if a user's position or other game session data is tampered with, it won't affect other players, as we synchronize only the user's inputs. Cheaters are identified and permanently banned after our servers thoroughly verify match validity at the end of each game session.

  6. Bytecode Tampering: To prevent tampering with the game's bytecode, we introduce periodic random position hashing requests from the server to the client's bytecode. This measure effectively thwarts attempts to modify the game code. Additionally, we take steps to prevent the game from running on jailbroken or rooted devices.

  7. Contingency: In case all else fails, we employ third-party enterprise-grade solutions to enhance the security of the game.

These measures collectively ensure a robust defense against cheating within the game, safeguarding the integrity of the gaming experience for all users.

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Last updated 1 year ago

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